
If you're playing the Pathfinder flavor of D&D, and if your DM is allowing the use of subdomains in the Advanced Players Guide, then you can request the Growth subdomain of the Plant domain for your druid domain. So what can you do about that? Well, at low levels, there is only one possible solution I have found. That's two rounds of combat you just missed. Now, yes, the combination of Shillelagh and Enlarge Person is pretty sweet, but it takes you two rounds of casting to be ready to attack. Note that 4d6 is your cap, because Shillelagh takes the huge damage, boosts it two sizes to colossal, and there is no result larger than colossal. That's a base 2d6 damage before the Shillelagh is cast, rising to 4d6 with the first level spell. An enlarged human carrying a large size club (using two hands to wield it) becomes a large size biped (thus with a 10 ft reach, sweet!) with a huge size weapon. Sure, using an oversize weapon is fine, but how can you make it even bigger? With Enlarge Person, you and your gear increases a size category. So even though you cannot cast Shillelach on a greatclub, you can get a club one size too big for you, wield it with two hands, take a -2 attack penalty, and cast Shillelagh on it! If you are medium, you can use a large club that has a base damage of 1d8, and after casting Shillelagh on it, the base damage zooms to 3d6!

A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. However, the rules do say that you can use oversize weapons. Trying to extend that to greatclubs is clearly a stretch - a stretch too far. The spell only works on clubs and staves, as stated. You may be tempted to try to cast your Shillelagh on a greatclub. Now let's see how much spin we can put on this fastball to jazz it up. That puts your lowly club on par with a greatsword, and you do not even need two hands to use it. A medium size club hops from 1d6 damage to 2d6. The central idea is that a club or staff gains a +1 enhancement bonus and (best of all) does damage as if two sizes larger.Īs the PF version specifies, a small size club or staff which normally does 1d4 now does 1d8. Shillelagh is the exact same spell both in D&D 3.5 and in Pathfinder. I've blogged about the most potent first level spell in the game already, but I want to take a look at making it even more powerful.
